It’s hunting time! Witch hunting time to be exact. Our unfriendly neighborhood hag has been terrorizing our citizens and it’s time to make her pay! Unfortunately for us though, she’s managed to escape back to her keep. Now, hero, you must invade the enemy’s castle and capture their hag so we can bring her to justice. Be wary though, they’ll be coming for our old hag, too so don’t be surprised if you pass an enemy or two along the way!
Witch Hunt is a board game that plays out similarly to capture the flag, except in this case you’re capturing that nasty, ol’ hag! Myself and four others worked together on this project to create a fun, friendly experience open to most ages. We based the game primarily around a capture the flag element but then included elements of role-playing and strategy. We also left plenty of room for teamwork, strategy, decision-making and risk management, and both competitive and casual playstyles. The project lasted approximately one month.
For this project I was responsible for the design of the mechanics and their implementation as well as playtesting and feedback gathering. I compiled, edited, and formatted all feedback, contributions, and documents for presentation and public display. I also created the instruction manual through the combination of design documentation and art assets (I am not responsible for character drawings).
If you’d like to take a look at the design documentation you can download a PDF copy of the game design document below.
You can try out Witch Hunt by downloading the starter pack which includes board assembly instructions, an instruction manual, and all necessary assets for creating the action cards.